Technical update
By Decentraland, , in Project Updates

Prior to Game Jam we announced several major new features, as well as Custom Asset Packs to seriously enhance your creative firepower.
Rounding into the end of the year and a major Creator Contest in December, the technical updates and advancements will be coming thick and fast. Here’s a snapshot of the latest:
Implementations
First iteration of zoom in/out with mouse wheel or trackpad on Mini-Map
Good progress being made on how we store and render 3D models. Expecting radical improvement to scene loading times
Enhancements
Improvements in the format that communicates scene scripts and the WASM client, reducing the CPU processing cost by 1/10th
Our Halloween and Day of the Dead events alerted us to Avatar customization issues, which have now been improved
Fixes
Avatars teleporting to another position and remaining visible in their original position has now been resolved
Clearer feedback in scene previews when an object is out of scene bounds
Fixed a bug where the better looking empty parcels sometimes failed to load
Fixed several issues with animations on 3D models
Stay tuned for more technical updates. In the meantime, any questions or issues, hit us up on Discord.