All About Emotes: Meet The Creators

By Decentraland, , in Community Highlights

Decentraland’s All About Emotes festival kicked off on August 14, the start of four weeks of celebrations commemorating a year since the launch of community-made Emotes.

Featured activities include Emote workshops for beginners, a Dance Party at the Genesis Plaza Bar, an Emote contest with 20k MANA in prizes up for grabs—plus an 80% refund of the Marketplace publishing fee on an entrant’s first submission, and much more. If you were planning on entering the contest, you still have time! Submit your community-themed Emote before September 5, 7am UTC.

Another part of the All About Emotes festival is celebrating and highlighting the creators behind Decentraland’s many community-made Emotes. Today, you’ll hear from a few of Decentraland’s Emote creators on everything from their process to their favorite Emotes!

Meet the creators

MeetCreators black
MeetCreators black

Tangpoko: DCL | Marketplace | Twitter, Saus: DCL | Marketplace | Twitter, BluesMedia: DCL | Marketplace | Twitter, Unknower: DCL | Marketplace | Twitter, SugarClub: DCL | Marketplace | Twitter, Canessa: DCL | Marketplace | Twitter, Grimey: DCL | Marketplace | Twitter.

Check out what they had to say about their work as creators and various other aspects of Emotes in Decentraland:

The spark for getting involved in the creation of Emotes

Unknower:

“When I first joined Decentraland, I really wanted to be able to sit down! So when [community-made Emotes] came out, I designed one of my first sitting Emotes called ‘Relaxed Conversation’. Feeling encouraged to continue after finishing my first Emote, I ended up creating two more sitting Emotes that I released as a collection known as ‘Way Of The Unknowing’.”

Canessa:

“I had experience with stop motion in the past, and LOVE the concentration and focus you need to create diverse scenes. You have to think about movement one frame at a time. When I realized Emotes were basically short forms of stop motion, I was hooked.”

Grimey:

“I work as an animator by day, so the chance to animate inside Decentraland was very exciting. What sparked my passion originally was animated shows and movies I liked as a kid. Things like The Simpsons, and Toy Story.”

Emotes
Emotes

Generating ideas and ensuring Emotes are unique and stand out

Tangpoko:

“My first Emote ‘The Hug’ was very personal [see image above]. It was something I'd wanted in Decentraland for a long time—the ability to reach out and touch someone. But most of my work now is in event design, and I really like incorporating Wearables/Emotes that are specific to a particular event, like a Samba Emote for Carnival, or a great supermodel walk to celebrate Metaverse Fashion Week. I have a great team with the DCL Babydolls who are always full of creative ideas!”

SAUS:

“Our [DecentralGames] source of inspiration was a mix of childhood antics, influences from the sports I engaged in, and a reimagining of some of the timeless classics. To ensure the impactful presence of each Emote, I literally brought them to life. I served as the reference, personally acting out each and every one, thereby ensuring they would stand out and truly embody the spirit of the game.”

BluesMedia:

“I have a team of people who are all into parkour, gymnastics and free running. We all come up with the ideas just from stuff we enjoy doing in real life.”

Canessa:

“My skills are still developing as an animator, so I don't try super complicated ones that I know I won't be able to do. At the same time, I want to push the boundaries of what is possible.”

Grimey:

“I think pushing them into the realm of cartoony helps them stand out a lot. Everyone recognizes fun motion from the cartoons they watched growing up, and seeing that stuff in Decentraland I think stands out.”

The hug
The hug

A historic moment in Decentraland: The virtual world’s first hug! Made possible thanks to community-made Emotes.

The significance of Emotes in Decentraland

SAUS:

“Emotes are not just valuable, they’re essential to the metaverse. Without them, the experience wouldn’t be the same. The facets of Wearables, NAMEs, and verbal/written communication only capture a portion of the digital interpersonal dynamics. Emotes provide the missing piece, offering a vital avenue for self-expression.”

Canessa:

“Emotes let us express ourselves in ways we couldn't before. The metaverse isn't just about dancing, it's about forming deeper connections. The more we can simulate the real world with our Emotes, the more connected we will feel.”

BluesMedia:

“Emotes are a big thing for online play. It finally gives the players the ability to show how they're feeling through a game instead of jumping for joy behind your screen where no one sees you.”

image1
image1

On the idea that there are only so many Emotes to be made

Unknower:

“There are only 12 notes on the chromatic scale and people are still finding ways to make unique music. Emotes can be as unique as any individual.”

Grimey:

“There will always be new possibilities with emotes. Take the simple action of a wave for example. You can have a sad slow wave, an excited fast wave, a stoic cold wave… the options are endless.”

Tangpoko:

“Who thinks that!? I'll fight them! And I'll need to create some fancy new fighting moves to do it! There will always be new Emotes to be made, and infinite variations of the Emotes that have already been made.”

The process of creating an Emote, getting started, and steps followed

SugarClub:

“I have a Rokoko motion capture suit, so I create with that and then transpose the data on the Decentraland rig.”

Unknower:

“While making my Emotes I was actually going and sitting on the ground, analyzing the geometry of my own body, and trying to match that. Poses are the easiest because they don't require much animation, although I still like to make sure I animate breathing and some natural movement.”

Tangpoko:

“After the initial concept, I'll contact a designer who has the animation style I am looking for. We generally will look for movement references together and tweak the concept to fit our vision. Every designer has their own style and process and I want their creativity and personality to be a part of the final collaborative product.”

Canessa:

“When I come up with an idea, I'll usually record myself doing the movement and then watch the video back in slow motion. Then I move the avatar around and make sure that it can simulate the movement well enough.”

image4
image4

Tips for new Emote creators

Grimey:

“Do something you think is fun, and other people will think so too.”

Canessa:

“Create something that you love! Believe in it, because Emotes can be challenging. And don't be afraid to publish something that isn't perfect either.”

SugarClub:

“Just create!”

Favorite Emote

SugarClub:

“My Rave Emote.”

Canessa:

“I think the Kiss Emote is still the best. There is not enough love in the world.”

Unknower:

“The Rainbow Dance!”

BluesMedia:

“The Backflip Fail”

Grimey:

“I love using the HelicoptARM by DAPPCRAFT. It makes me laugh every time.” 

Tangpoko:

“Lately, I have to say ISA's new Belly Dancing Emotes (1 & 2)”

Emotes made by you
Emotes made by you

A huge thanks to all the amazing Emotes creators for their insights. You can support them right now by hitting the Decentraland Marketplace and finding an Emote that best expresses your unique identity and favorite activities in the virtual world. There’s no better way to understand the incredible breadth and depth of creativity in the community and find inspiration for your own Emote creations. 

And, of course, don’t miss the month-long All About Emotes festival. Make sure to follow Decentraland and #DCLEmotes on Twitter for all event updates.